- Segmented presentation and rewire - taking advantage of bpatcher and the send and receive objects that work across patches. The segmentation also makes the prototype a lot more manageable to keep and update.
- Reverse source implemented, but along with a simple switch, two dials are now displayed, one for the normal sound, and one for the reversed.
- Record function always present to export sounds through the different stages
- Segmented audio options and modules
- Signal chain module implemented to display the flow of the signals prototype
- Worked on Granular, still a challenge.
- Major find with the replace message, which rectifies the past problems concerning loading samples, where I previously had the read message.
- Got a basic limiter implemented in the master effects stage.
- Started prototype post mortem.
Agreed Action Points;
- Break-down prototype.
- Investigate real-time options.
- Additional features; envelope, filters.
- Investigate cross synthesis.
- Investigate any outcomes with using audio of different sample rates.
- Investigate Pure Data.
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