Showing posts with label Pre-Production. Show all posts
Showing posts with label Pre-Production. Show all posts

Wednesday, 15 January 2014

Workflow and Max MSP, First Max MSP Test

Workflow Diagram


The workflow diagram demonstrates the relationship between the proposed programs along with the key stages for the prototypes concurrent development. Additional programs may also be utilised, but this image details the current core programs considered for the prototypes development at this current stage.


Max Test


A simple test with a Subtractive Synthesis principle using cascading bandpass filters on a tone generator sound source. The test also contains monitor points before and after the filtering stage. 

The Max MSP components used include;

Number~
"Use the number~ object to display signal values or generate them."
Cascade~
"Use the cascade~ to filter an input signal using a series of biquad filters."
Spectroscope~
"spectroscope~ serves as a visual spectrogram or sonogram interface for the analysis of signals."
Filtergraph~
"Use the filtergraph~ object to generate filter coefficients for the biquad~ or cascade~ objects with a graphical interface."
Times~
"*~ is a signal multiplier-operator that outputs a signal which is the multiplication between two signals."
Ezdac~
"ezdac~ works as a user interface version of the dac~ object. It appears as a button which can be clicked with the mouse to turn audio on or off."

The learning curve experienced within Max has been quite negligible with it's searchable object database, help patches and reference notes all nicely integrated into the program.

Quotes taken from: http://cycling74.com/docs/max6/dynamic/c74_docs.html

Wednesday, 8 January 2014

Sourced Sounds

I have procured some sounds for reference in the form of tiger roars from sound-rangers.com that will be used to generate waveform data to analyse and inform the synthesis requirements for the human vocalisations.  

Project Tools

These software tools have been looked at as part of the pre-production stage of the research project.   

WASP
WASP’s user interface offers waveform, spectrographic and fundamental frequency displays.

Dehumaniser
Dehumaniser is a program that’s optimised to process the human voice in real time. It serves as both an influence, and as a comparative sound synthesis tool. The input option to either process an existing sound file or use a live sound input for processing in real time is another desirable feature to integrate into the prototypes design. An example detailing what can be created and developed with Max. 

Max MSP
Cycling ‘74’s Max software offers a modular toolkit to design, construct and run various creative media applications, along with the option of operating them in real time. The programs blank canvas layout along with its open environment helps to present an intuitive workspace to create applications using practically based patching and routing in windows called ‘Patchers’.
  

Wednesday, 13 November 2013

Dehumaniser

Developed by Orfeas Boteas, Dehumaniser is a sound design tool that can manipulate a live input in real time, with the intention of being applied to sounds created by the human voice. It can function as a standalone application or be re-wired for use with digital audio workstations, such as Cubase and Reaper.
Designed entirely in Cycling '74's Max.

Interview

Review
http://www.askaudiomag.com/articles/review-dehumanizer

Dehumaniser_Box_Lite1

Prototype Screenshots Max