Showing posts with label Showcase. Show all posts
Showing posts with label Showcase. Show all posts

Saturday, 3 May 2014

Showcase Progress - Website, Business Cards and Showreel Video



Business cards have also been designed and sent off, they also showcase another Beast Box design that was worked on last night called the Blue Steel edition that makes heavy use of gradient colours.

The difference presentation mode/ UI had on the final product within the final patch;



This video highlights the difference an interface can make, drawing a collection of 500+ objects into a more welcoming and intuitive environment. The video also highlights the dynamic different windows and menus.

The project also made the Abertay Digital Graduate Showreel and is visible from 1:45 to 1:54 in the embedded video;

http://www.abertay.ac.uk/graduateshow/ 

Tuesday, 29 April 2014

Project Timeline Summary

A visual summary of the project in terms of the iterative project development.

Also cleaned up another record bug discovered when recording out using the Beast Box standalone;

  • This bug was caused by the absence of an initial value in the parameter settings, which resulted in the recording once activated, not ceasing until Beast Box was closed down. 
Beast Box is now available in three editions that offer different UI environments;

Beast Box - Standard


Beast Box - Miami Nights


Beast Box - Blue Steel


Sunday, 27 April 2014

Website Update

A good consideration concerning the upcoming showcase, in the process of updating it;


Saturday, 26 April 2014

Running Devices At The Same Time

The mobile port is a little more delicate, given the reduced screen size, but is still functional. Both devices can operate Beast Box at the same time which is interesting.
Tested that earlier with pals, dubbed "Parameter Wars!" it got quite competitive. This would make for an interesting showcase feature.

The last OSC implementations feature instant parameter feedback that was scripted in, whereas before, say if the visible host parameter was Flow and the mobile parameter Beast was being manipulated, the host wouldn't change. Now thanks to a little tweaking I've configured it so if it was on Flow, and Beast was changed, the Beast parameters would come up on the Host.



The updated parameter control is visible in this video;



The main annoyance is with the mobile port in that Peak editor doesn't operate as it should. Where it should only affect Frequency, it controls gain as well, and cuts it off, another debugging issue. 

Wednesday, 12 March 2014

TouchOSC Success

The interface test across the University's system was successful, the interface is also capable of interacting across a considerable distance, for example across Whitespace or even outside.
Will look into securing a tablet for porting a more functional and intuitive interactive interface.

This will prove a very useful tool/route of development, bringing a hands on approach to the usability of the project.


Also looking ahead, this feature will be very useful for using at the end of year showcase, allowing people without a background knowledge in sound design, to have a hands on approach/interaction with the project.
The Beast Knob as featured on mobile.

Tuesday, 18 February 2014

Recording Input

Was a bit of a challenge concerning the naming conventions with the various arguments, but got recording working for the prototype.

Implementing this system allows for sounds to be recorded within the program increasing the functionality of the program.
This would make for a great way to showcase the system at the end of year exposition, allowing for guests to put their own voice into the the prototype and process it. 

Drawing upon the use of the buffer~ switching abilities of groove~.



The updated sample time select for both file and live. Still needs to be smoothed out.

Tuesday, 4 February 2014

Change in Development Focus and Presentation Mode

Picking up from the discussion with my supervisor during the last meeting that questioned the potentially limited use of my project concerning producing realistic modelled animal sounds,  
a suggestion has been to develop the project in the form of a human vocalisation sound design tool that could provide a greater degree of usability and application, from producing animal like sounds, to fully fledged beasts. 
Still early days with the development though, but I'll keep it in mind.

A handy feature present since Max 5, allows for a separate view of the prototype that hides the routing and offers freedom over what necessary features are displayed.

Before;
After;

A great feature for reducing clutter for interacting with the prototype. This mode will be a great way to help showcase the standalone at the Exposition.