Thursday 26 September 2013

Possible Research Aim - (Primarily Animation Based) SCRAPPED

Comparing and contrasting the creative process and applications of audio content in animation before and after the integration/wider use of digital technology.

  • Animation audio; 
    • Voice Acting
      • New creative possibilities, greater pipeline
    • Music
    • Foley
      • From studio recorded mechanical contraptions, to real sampled audio
  • Period could range from the 1930's to the present day.
    • Account for significant changes in animation 

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