- Animation audio;
- Voice Acting
- New creative possibilities, greater pipeline
- Music
- Foley
- From studio recorded mechanical contraptions, to real sampled audio
- Period could range from the 1930's to the present day.
- Account for significant changes in animation
The development processes, challenges and iterations of a sound design tool, optimised for the human voice.
Thursday, 26 September 2013
Possible Research Aim - (Primarily Animation Based) SCRAPPED
Comparing and contrasting the creative process and applications of audio content in animation before and after the integration/wider use of digital technology.
Labels:
Concept development
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