Tuesday 24 September 2013

Welcome!

During my 3rd year at Abertay, I got the opportunity to take part in a range of different activities and projects that involved the integration of audio content. They manifested themselves in the form of short films, animations and video game prototypes. 

One recurring sound source I relied on and experimented with most frequently, was with the human voice. Applications included; 
  • The mimicry and design of animals 
  • Fantasy creatures
  • Interface sounds
  • Explosions and impacts
  • Soundscapes and ambience   
From these experiences and considering the next step facing me in my studies, an investigation/project based around human vocal sound design gained personal prominence.

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