The first prototype consisted of a very basic build that satisfied the
need of getting acquainted with Max/MSP, and accommodating a very basic
model for comparative frequency analysis between two sound sources. Analysis was
presented with the use of spectroscopes, still the drive for realism within the
project scope. Whilst gizmo~ did manage to address the human source in terms of
bringing down the pitch, the resulting sound is very artificial sounding.
- Featured a pitch shifter to address the human source
- Used looped sound effect playback
- An attempt at filtering
- A spectrum analyser
A very significant and lengthy collection of iterations from 2.0
through to 2.9 that dealt with addressing the source using a different method
of pitch stretching that changes the playback speed of the sample, instead of
the resampling method.
This change in process outlined a strong limitation, which
presented itself with no longer being able to run in real-time; given it
natures of being a time stretching pitch changer.
The series of builds also defined the first utilisation of presentation
mode to create a basic UI and develop it, with the most significant
design-oriented builds that ran from 2.4 onwards. The resulting layout
aesthetic was very modular and featured high contrast colours. Functionality
additions were implemented including;
- · The choice to bypass and activate elements
- · The use of dial control to change the pitch that adapts in real-time
- · More object implementation
- · Granular attempt
- · Filtering issues
- · Noise generators
- · First export
Prototype 3 and 3.5
Prototypes 3 and 3.5 were developed side by side but with
different focuses. 3 focused on the developing the sound elements, whilst 3.5
focussed on the visual components. The modular layout aided in providing a
model for higher level design work in relation to planning prospective
features/effects.
A plate reverb unit taken from the patches provided from Max (Yafr)
was implemented under the name Chamber.
·
Attempt at UI, result; very modular
3.2 Technical Notes
Prototypes 3 and 3.5 were developed side by side but with
different focuses.
·
Routable effects
·
Reverb
·
Sample Selection tool
·
Initial values
·
Recording input for live mode
·
Presents higher level design prospects and layout
·
Experiment with comb
Prototype 3.5
·
Main redesign focus
·
Filtering improved
·
Presets
·
Discovered the pictslider object which would be
utilised for XY control in current prototype and retrofitted into P3
·
Hint implementation to aid in functionality
·
First Morpher module in the form of a peak filter for
additional frequency customisation
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